You can make or eliminate Place wagers whenever during a satta matka. You can likewise make them while the puck is OFF (before another come-out roll), however commonly, sellers lean toward that you stand by until a point is set up and afterward make your wagers. Infrequently, you see a player attempt to make a wager while the puck is OFF by asking, “Would you be able to Place the six for me now, if it’s not too much trouble so I remember after the come-out?” The vendor generally obliges (as he should; all things considered, you’re the client), yet in some cases a seller feeling terrible will request that the player stand by until a point is set up.
Vendors who request that you stand by to make a Place wager until after a point is set up do so on the grounds that they’re sluggish. Assume you Place the 6 preceding the come-out and the seller moves your chip into the 6 point box. The shooter at that point rolls a 6 for the point. The vendor moves the ON puck into the 6 point box, and afterward needs to ask, “Sir, what would you like to do with your six?” Since your Pass Line wager covers the 6 (since 6 is presently the point), you probably don’t need it secured again by your Place wager. The vendor at that point needs to move your Place 6 to whatever other number you need, or return it to you on the off chance that you choose to bring it down. You think, “Hmm, goodness, that sure is a great deal of additional work for the vendor.” You’re correct, it’s no exertion by any stretch of the imagination, however it’s astonishing the number of sellers – even great ones- – don’t care for moving your Place wagers around in light of the fact that you were unable to stand by until after the fact was set up to make them.
You can make the same number of Place wagers as you need, up to a limit of six (i.e., the 4, 5, 6, 8, 9, and 10), including the point. Indeed, you can Place the point. For instance, assume you approach a table and see an ON puck in the 6 point box (i.e., a game is in progress and the shooter’s point is 6). Assume you love the number 6 and you need quick activity, yet you would prefer not to cause a Put wager so you to choose to Place the shooter’s point. To do this, place your chips focused legitimately on the main concern of the Pass Line (i.e., the line that isolates the Pass Line from the cover). However long you community your chips on that line, the seller realizes it’s a Place wager on the shooter’s point rather than Put wager in the Pass Line. In the event that you would prefer not to make your Place wager thusly, just drop your chips in the Come box and tell the vendor, “Spot the point, please.” The seller at that point moves your chips to the point box.